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The un-glamorous world of game development

From an outside perspective making games can look like a fun whirlwind ride of 3D modeling, concept painting and game testing....

Oh my friend, how little you know...

Sometimes, (in fact very often) game development involves spending an entire day in front of your screen creating frame after frame of animation, or combing through pages and pages of nonsensical code to find a game breaking bug. Suddenly 6 hours will pass and you will feel like you have done nothing. This, as I am sure you can understand, is very draining and tedious.

I recently just had one of those weeks. Spending entire days in front of my computer, creating frame after frame of animation only for it all to add up to about 30 seconds. (For those of you who don't know. The average video is around 29ish frames per second, video games can be double that. The animation is looped and stuff but still tedious.)  After this session I began to question my resolve to complete this project. Especially with a team as small as this where there is no passing the work on to another department.

What got me out of this? Well, taking a short break certainly helped. I also created this promo poster which helped clear my head. And now I am really to continue. So without any further rambling from me here is said poster.

tAp bOt

tAp bOt